

In a game based on awkward controls, add local co-op and you just double, triple and treble the fun. That said, there were occasions where I just had to turn the game off and come back to it later, so infuriating was it in places.

For the most part, I was in stitches - attempting to walk down the aisle while trying (and failing) not to knock down every precariously balanced pillar and vase is the closest our genre will ever get to slapstick comedy (if we discount your nan playing Wii). Of course, things rarely get ‘done’ and in reality your limbs will be flying around spasmodically you'll find yourself lurching up stairs like a man mid-seizure and incessantly picking up the wrong item while sending every other object in the room flying, in what will be a Marmite division of either hilarity or pure frustration. The whole process of keeping your cephalopod nature shtum is, of course, made difficult by painfully awkward controls: you move each limb separately by holding down the appropriate button and you have to try and coordinate your actions in order to get things done. He's the only one that sees through your pitifully thin disguise) sushi chef. Octodad is a physics-based adventure/puzzler in which you play an octopus trying to pass himself off as an average Joe-human, keeping his family in the dark and completing day-to-day chores, all while hiding his gangly, chaotic eight legs and avoiding an insane (well.
#Octodad dadliest catch markiplier simulator#
Standing tall (or should that be: leaning awkwardly and slightly to the left, while jiggling intermittently) alongside titles such as Surgeon Simulator 2013 and QWOP, in a fast forming genre I want to call the awkward-em-up, Octodad: Dadliest Catch takes an aspect of gaming that can sink a title, bad controls, and makes it.

Reviews // 19th Feb 2014 - 9 years ago // By Matt Young Octodad: Dadliest Catch Review
